War Inc. Battle Zone

Jobs

Environment Artist

Description:

Online Warmongers team is looking for a sharp eye and a deft hand to help create realistic environments for a third person military shooter. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to create industry leading environments.

Responsibilities:

  • Work closely with the Senior Environment Artist, Art Director and Designers to create high quality worlds and locations.
  • Work with the Senior Environment Artist and Production team to define key milestones
  • Actively accepts and provides feedback to peers
  • Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.
  • Expert understanding of next-gen game environment development processes, limitations and dependencies
  • Excellent communication, time-management and organizational skills.
  • Task driven, self-motivated, proactive.
  • Works well under deadline.


Requirements:

  • 2+ years of experience in game development modeling and texturing environments.
  • Good eye for light, shade, color, and detail in creating texture maps.
  • Good experience with 3D Studio Max, Z-Brush and Photoshop.
  • An exceptional understanding of form, Architecture, shape, structure, and silhouette in regard to modeling.
  • An exceptional knowledge and understanding of modern Engines, building levels, lighting, and finishing post processing
  • Self-motivation, good communication skills, and a great team-player attitude.
  • Good foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration.
  • A reel or portfolio demonstrating outstanding modeling, texturing and lighting skill.
  • Ability to take an art test


Submission Guidelines:

  • Please include a resume, and a link to your portfolio,  that best demonstrates your range and talent.
  • We appreciate Examples of High resolution modeling, both organic and Hard Surface.
  • Examples of full set design and scene management.
  • Demonstrate understanding of Next Generation texturing, shaders and use of normal mapping.
  • email your submission to: jobs@thewarinc.com

 

Senior Environment Artist

Description:

We are seeking a highly creative and motivated Senior Environment Artist. In this position, you will be expected to help define the environment quality bar for the studio. You will also be expected to play a critical role in setting technical best practices for the development of our environment tools, pipelines and systems. Working on AAA F2P title, you will work with a team of artists to model and texture environments from supplied concept art. High quality modeling, lighting, rigging and texturing skills are required. You will collaborate with other leads on the team including Lead game designers, Lead programmers, and Technical artists to create rich environments.

Responsibilities:

     
  • Work with the Art Director and Production team to define key milestones and deliverables.
  •  
  • Actively accepts and provides feedback to the environment art team.
  •  
  • Ability to work with the Art Director to ensure consistency between vision and implementation of game assets.
  •  
  • Collaborate with Art Director to develop game environment procedures and pipelines.
  •  
  • Makes a significant, direct contribution to the creation of environment art.
  •  
  • Overlook environment outsourcing to ensure the quality bar is hit.

Requirements:

     
  • 5+ years of experience in game development modeling and texturing environments.
  •  
  • Superior eye for light, shade, color, and detail in creating texture maps.
  •  
  • Strong experience with 3D Studio Max, Z-Brush and Photoshop.
  •  
  • Strong experience with working and understanding Terrain Editors for creating believable terrains.
  •  
  • An exceptional understanding of form, Architecture, shape, structure, and silhouette in regard to modeling.
  •  
  • An exceptional knowledge and understanding of modern Engines, building levels, lighting, and finishing post processing
  •  
  • Self-motivation, good communication skills, and a great team-player attitude.
  •  
  • Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration.
  •  
  • A reel or portfolio demonstrating outstanding modeling, texturing and lighting skill.
  •  
  • Ability to take an art test

Submission Guidelines:

     
  • Please include a resume, and a link to your portfolio, that best demonstrates your range and talent.
  •  
  • We appreciate Examples of High resolution modeling, both organic and Hard Surface.
  •  
  • Examples of full set design and scene management.
  •  
  • Demonstrate understanding of Next Generation texturing, shaders and use of normal mapping.
  •  
  • email your submission to: jobs@thewarinc.com

 

Generalist Programmer

Responsibilities:

     
  • Designing and implementing systems and tools to support game needs (animation, locomotion, navigation, combat, etc).
  •  
  • Help support existing systems.
  •  
  • Writing clear, maintainable, portable, and highly functional code.
  •  
  • Profiling and performance tuning of code and systems to remove bottlenecks.
  •  
  • As needed work on tools and technology tasks to support specific project requirements.
  •  
  • Testing and documenting of the code you write.
  •  
  • Specialist skills and interest in other areas (e.g. audio, networking, others) also valued.

Requirements:

     
  • At least 4+ years of programming experience
  •  
  • Expertise in C and C++
  •  
  • Strong generalist skills, with solid understanding of game-related math.
  •  
  • Good understanding of what makes a game fun and interesting to play.
  •  
  • Self-motivated with good communication skills.
  •  
  • Able and motivated to work with other team members.
  •  
  • Commitment to code quality, documentation and testing procedures.
  •  
  • Bachelor’s in Computer Science or equivalent.

Submission Guidelines:

     
  • Please include a resume and code examples that best demonstrates your range and talent.
  •  
  • email your submission to: jobs@thewarinc.com